//((((((( q3hexdm4 ))))))))))// *************************************************** Date : 052803 File Description : Quake III Arena 6-9 player FFA map Usage : Unzip and place q3hexdm4.pk3 into your baseq3 directory. : Start a multiplayer game and select q3hexdm4 or : type "\map q3hexdm4" at the console. *************************************************** Map Name : q3hexdm4 - Colorrific Filename : q3hexdm4.zip Number of players : 6-9 Author : Steve DuBe' (Hex) Email Address : Hex@DuPrints.com *************************************************** http://duprints.com/fps/quake/q3hexdm4/index.htm *************************************************** //INFO// This map is built for the Tikidomain 2Q3 Mappers Challenge Rules are 10 custom textures ONLY! (and two mandatory plugs) planetquake.com/tikidomain for info *************************************************** //CONSTRUCTION// Base : New level from scratch. Editor/Tools used : GTK radiant 1.2.11/13/1.3.6-dev q3radiant.com : Q3map2 by ydnar shaderlab.com : Q3map2toolz planetquake.com/hro : Photoshop : Notepad (I'm stubborn) Build Time : bsp 23 sec -meta : vis 1115 sec -vis -saveprt : light 162 sec -light -fast -filter : aas 88 sec -forcesidesvisible -optimize -bsp2aas Build machine : p4 2.4/533 512MDDR333 GeForce4200Ti Dual 19" Known Bugs : Would liked to have tinkered more with it of course, but deadlines are deadlines. : Still sloppy in the sense of triangle construction working "against" bsp : rather than "with" it. : Although thanks to -=sk0re=- it's lots better than it was... : "The horror of what I've been building!" -Hex :) : sparklies... : : appreciate feedback of any sort : : hex@duprints.com *************************************************** //CREDITS// Textures: Yves "evil lair" Allaire textures. www.planetquake.com/hfx Sock's most excellent "frozen" skybox. www.planetquake.com/simland Arctic texture set - freshteam.telefragged.com/team/yogi/ Chris Zastrow's subversion door textures http://www.newlogicmedia.com/subverse/ id's Q3A textures new shaders by modifying Q3A shaders I resaved some jpgs/tgas for filesize. Shaders: All of the original texture artists. I modified some of their shaders to fit the maps needs. Thanks to id software and the id community without whose resources this map would not exist. *************************************************** //PLAYTESTING// Thanks to these folks for playtesting and feedback Mrs. Hex StormShadow Commander_Keen dmschaos BLOTTO BladeRunner pjw Lochnar wviperw Inition -=sk0re=- schwim AE-on Little*foot burial-grounds.com map-center.com quake3world.com dynamic3.gamespy.com/~dteam/ planetquake.com/tikidomain duprints.com/quake *************************************************** //COPYRIGHT/PERMISSIONS// Do whatever you like with this map with only these restrictions: You may distribute q3hexdm4 electronically for free, provided you include this unmodified text file. You may not distribute q3hexdm4 by any method with the intention of generating monetary compensation nor may you bundle q3hexdm4 with any other package for sale without first contacting me and gaining my approval. Doing so might bring the Hammer of Thor upon your head, bad karma, nightmares, and/or the supersonic collision of a depleted uranium slug with your chest. DuPrints.com/quake *************************************************** e188